Billing & Plans
The free plan gives you one campaign, up to 25 entities, 50 AI messages per month, and all six built-in entity types (NPC, Location, Faction, Item, Event, Player). No credit card required.
When you reach 25 entities, the AI will stop creating new ones — existing entities still update. When you hit 50 messages, the chat input locks until your quota resets (30 days from your first message). You can upgrade to Hobby or Pro at any time to lift both limits.
Click "Upgrade" anywhere in the app, or visit Settings → Plan & Billing. Choose Hobby ($8/mo) or Pro ($20/mo) — you'll be taken to a secure Stripe checkout page. Access activates immediately after payment.
Yes, cancel anytime from Settings → Plan & Billing → Manage billing. Your access continues until the end of your billing period, then your account returns to Free.
All major credit and debit cards via Stripe. No PayPal or crypto at this time.
AI & Your Data
Every time you send a message in the chat and the Loremaster responds, that counts as one AI message. Generating a session recap also counts as one message. Editing entity properties manually or adding relationships does not.
Every time you chat, Nocera sends the AI a summary of all your current entities and relationships, plus the last 20 messages in the active chat. The AI builds on this context to extract and update your wiki entries automatically.
No. The Notes field on each entity page is never sent to the AI and never modified by it. Use it freely for DM-only secrets.
Your campaign data is stored in a Supabase Postgres database, encrypted at rest, and visible only to you. We do not sell your data or use it to train AI models.
Using Nocera
A chat is a single conversation thread with the Loremaster — you can have many chats per campaign. A session represents a real play session: it groups related chats, tracks a date, events, and linked entities, and lets you generate an AI recap.
Yes — Nocera works for any TTRPG or collaborative fiction project. It's been used for Pathfinder, Blades in the Dark, Call of Cthulhu, Daggerheart, and original homebrew settings. The entity types and the AI prompt are system-agnostic.
Yes, fully. Every entity property is editable inline. You can also lock any property — locked properties are never overwritten by the AI, even if you describe conflicting information later.
Free: NPC, Location, Faction, Item, Event, Player. Hobby and Pro: everything above plus unlimited custom types — define "Deity", "Ship", "Spell", or anything that fits your world, and the AI will learn to file into them.